Source Code Tutorial
LevenChat » Devlog
Source code time, here's how to mod it.
1: Make your Leven with the given Assets (or Draw your own from the template!)
2: Open the GameData script and copy along the "BaseLeven" struct
3: Go into r_LevenYard and add your McLeven to spawn (may need to expand the room size)
4: Go to the SaveFunctions & LoadFunctions scripts and add the 'LevenMet' save data (This is so your game can remember who's been introduced & not crash your game upon loading)
Happy Modding!
Files
Source Code 12 MB
74 days ago
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LevenChat
Everyone's diamonds have been unsealed!
| Status | Released |
| Author | Mark |
| Genre | Interactive Fiction, Visual Novel |
| Tags | 2D, Casual, Cozy, Fangame, garn47, No AI, Pixel Art, Point & Click |
More posts
- The Not Fuck Up Everything Update74 days ago

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